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The Digital World of Scrapbook Designs
The Internet has changed the way magazines and
vendors find and use designers.
by PC Smart (November 15, 2004)
Go back in time, back to the days when designers had to submit
their project ideas by sending an actual paper photograph with a
written description. You had to set up the shot just right, take the
film to be developed, go to the post office, and then wait, wait,
wait to hear from the magazine. If they liked it but needed some
changes – well, the process started all over again. Needless to
say, this was very time consuming and labor intensive.
Now flash forward to the year 2004:
Magazine submissions are now done electronically. Projects are
scanned or digitally photographed, touched up graphically, and
emailed with instructions in an accompanying word document. Some
designers are submitting via PDF’s to create read-only docs that
are easily printed but cannot be duplicated. A designer can create a
project, photograph it, and submit it before the glue is even dry.
This instant form of submission also comes with a faster response
time from the magazines. Editors can peruse hundreds of submissions
quickly by scanning their inboxes.
That is right, I said hundreds of submissions. With the gallery
format of most scrap magazines, the average scrapper can now have
the honor of seeing their designs printed alongside those of the
professional designers they greatly admire. The ability to
"stitch" a 12x12 layout on a traditional scanner has
allowed scrappers to not only submit their work for publication, but
participate in online galleries and design teams.
With a click of the mouse, a layout can be viewed by hundreds (or
thousands) of Internet surfers. Magazine calls are no longer limited
to an editorial calendar given out at trade shows and mailed to
select individuals. They are public knowledge, the source of much
discussion on the message boards, and when the editor's acceptance
call comes in – there is a race to the keyboard to let everyone
know that the decisions were made and calls are going out.
Submission sights.
There are two main sources for information about scrapbook
magazine requests, contests, and design team calls, Scrapsubmit (www.scrapsubmit.com
) and Scrapsource (www.scrap-source.com).
Scrapsource lists all the conventions, calls, and contests on its
home page with links to nearly every listing. There are also links
to other services such as online stores, scrapbook resumes, scrap
cruises, and more. Its tag line is: "Every Scrapper’s Home
Page."
If it is happening in the scrap world, you will find it on the
Scrapsource home page. Want to submit to Creating Keepsake’s
latest design call? Just click on the link and it will take you to
the page on the CK site listing the details.
Scrapsource is run by Veronica Hugger ("Zing Queen" to
us online people). Veronica is also part of the new National
Scrapbooking Association (www.nsa.gs).
Scrapsource began in the summer of 2003 and has grown steadily
since. As of this week, it was listed as #114 on the Scrapbooking
Top 50 ranking.
Similar but yet very different is Scrapsubmit. A sort of jack of
all trades, this site combines many aspects of scrapping under one
roof. The face behind Scrapsubmit is Jlyne Hanback. Jlyne is also an
editor of the new CorrespondenceArt magazine (www.correspondenceart.com
) as well as a published scrapbook designer.
Jlyne and her husband started this site after he watched her
frustration while trying to submit layouts to multiple magazines. To
view the calls and contests, you must register at the site. Once you
are logged in, you can view submission guidelines, specific calls,
participate in the online forum, manage your scrapfolio, or edit
your scrapbio. All of these services are free to registered users.
You can actually submit to more than one call with a single
click. This eliminates the need to duplicate emails to send
submissions to multiple magazines. Scrapfolios are kind of like an
online portfolio of your layouts. You can check where you sent them
and other details. Scrapbios are scrapping resumes you can link to
in order to provide more information about yourself and your goals
as a designer.
Both sites deal almost exclusively with scrap magazines – with
an occasional papercrafts mag thrown in the mix. Why? Because of the
sheer number of gallery-type projects featured in these magazines,
there is a need to put out open calls to insure an adequate number
of publishable pieces. Scrappers who are not "professional
designers" set goals to be published in certain magazines and
will spend days and/or weeks on the submissions for some calls. Big
contests like MemoryMakers "Masters" or Creating
Keepsakes "Hall of Fame" will keep the message boards
humming for months. As soon as a new call or contest is announced,
there is a rush to the site to check the rules and guidelines.
Design Teams.
Design teams are also recruited from sites like these. Not just
online retailers, but manufacturers looking to pick up some talent
for their in-house design team. Design team calls are usually
accompanied by the team guidelines and compensation amounts, if any.
Many scrappers enjoy the prestige of placing the "Design Team
Member of..." after their name on message boards and resumes.
Some sites/companies’ teams are more prestigious than others and
these titles are coveted by beginner and expert alike.
I encourage you to check out the sites I mentioned. Take some
time to peruse the galleries, bios, and calls. You might be
astonished at all the calls and contests listed. If nothing else,
take a look at some of the resumes and bios – the talent will
amaze you. And remember, these scrappers are not what the industry
labels "professional designers"; these women are part of
your target market. They shop at chain and independent stores, buy
from online sites, and purchase the magazines in which you
advertise. The published scrapper is participating in the industry
in a way unheard of until now. They are part of the magazines, they
motivate sales, and they drive the trends you see on the trade show
floor. You may just look at them in a new light.
Note: PC Smart writes for art/craft industry consumer and
trade publications in addition to being a marketing consultant and
designer. In her previous, non-creative life, she was a database
systems designer for a pharmaceutical company. Her main goal in
writing about technology has been the marriage of computers and
traditional art/crafts. Specializing in consumer level designs,
Pamela focuses on the use of graphics software, scanners, and
printers to help the average crafter use their computer for more
than an expensive email machine. She believes that technology should
be used as a tool in creativity and not necessarily the final
output.
To read previous columns, click on the titles in the right-hand
column.
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